import Phaser from "phaser";
import { MainScene } from "../scenes";
import { bullet } from "../enums";

export class FourBullet extends Phaser.Physics.Arcade.Sprite {

    constructor(scene: MainScene, x: number, y: number) {
        super(scene, x, y, bullet.fourBullet)
        scene.add.existing(this)
        scene.physics.add.existing(this)
    }

    protected preUpdate(time: number, delta: number): void {
        super.preUpdate(time, delta)
    }

}